Path of Exile 2 Patch Notes - Every patch note on one page

Last checked: 2025-09-02

Fixed a bug where Cast on Elemental Ailments was generating 10x less energy than intended from freezing enemies. Sep 1, 2025 0.3.0 Hotfix 13 Source
Fixed a bug where Muster Support and the "At your Command" Passive node were incorrectly counting Persistent Minions. Sep 1, 2025 0.3.0 Hotfix 13 Source
Fixed 5 instance crashes. Sep 1, 2025 0.3.0 Hotfix 13 Source
Made adjustments to the Azmadi, the Faridun Prince fight:
  • Slightly increased cooldown of most of his skills.
  • Decreased the damage of most of his skills.
  • Fixed not being able to Dodge Roll through his lacerate attacks.
Sep 1, 2025 0.3.0 Hotfix 12 Source
Slightly increased cooldown of most of his skills. Sep 1, 2025 0.3.0 Hotfix 12 Source
Decreased the damage of most of his skills. Sep 1, 2025 0.3.0 Hotfix 12 Source
Fixed not being able to Dodge Roll through his lacerate attacks. Sep 1, 2025 0.3.0 Hotfix 12 Source
Fixed a bug where Skeletal Warriors could incorrectly be created without reserving Spirit. Sep 1, 2025 0.3.0 Hotfix 12 Source
Killing the bosses in The Khari Crossing no longer turns off the entrance to Skullmaw Stairway. Aug 31, 2025 0.3.0 Hotfix 11 Source
Fixed the Derelict Mansion bosses sometimes failing to drop loot and open the arena doors. Aug 31, 2025 0.3.0 Hotfix 11 Source
Fixed achievement count icons incorrectly displaying in the chat, since there's currently no achievement list. Aug 31, 2025 0.3.0 Hotfix 11 Source
Fixed a client crash that could occur when using the Tempest Bell Skill. Aug 31, 2025 0.3.0 Hotfix 11 Source
Fixed 2 instance crashes. Aug 31, 2025 0.3.0 Hotfix 11 Source
Fixed a bug where Zolin would grant you Breach Atlas Passive Skill Books for defeating the King of the Mists, instead of from defeating Xesht. Aug 30, 2025 0.3.0 Hotfix 10 Source
Fixed a client crash when displaying a character with the Merit of Service Unique Shield equipped. Aug 30, 2025 0.3.0 Hotfix 10 Source
Fixed 3 instance crashes. Aug 30, 2025 0.3.0 Hotfix 10 Source
Fixed a bug where Siphon Elements had an incorrect starting gem level in the Gemcutting menu. Aug 30, 2025 0.3.0 Hotfix 9 Source
Fixed a bug where Lightning Warp was missing the Remnant tag. Aug 30, 2025 0.3.0 Hotfix 9 Source
Fixed a bug where Grim Feast could not be engraved in the Gemcutting menu. Aug 30, 2025 0.3.0 Hotfix 9 Source
Fixed a bug where interacting with the Wardrobe Decoration would open the cosmetics panel for all players in the hideout. Aug 30, 2025 0.3.0 Hotfix 9 Source
Fixed a bug where the Earnings Tab was hidden if you had the 'Hide remove only tabs' option enabled. Aug 30, 2025 0.3.0 Hotfix 9 Source
Fixed a client crash that could occur with The Devouring Diadem Unique Helmet. Aug 30, 2025 0.3.0 Hotfix 9 Source
Fixed a client crash that could sometimes occur when viewing a Gem Stash Tab. Aug 30, 2025 0.3.0 Hotfix 9 Source
Fixed 5 other client crashes. Aug 30, 2025 0.3.0 Hotfix 9 Source
Fixed 3 instance crashes. Aug 30, 2025 0.3.0 Hotfix 9 Source
Temporarily disabled the Unique Item Fairgraves' Curse from dropping until we can fix a client crash caused by it. Aug 30, 2025 0.3.0 Hotfix 8 Source
Fixed a bug where the Grip of Kulemak Unique Item was dropping outside of the associated Abyss content. Aug 30, 2025 0.3.0 Hotfix 7 Source
Azmadi, the Faridun Prince now deals approximately 33% less Damage with most of his abilities. Some of his more notable abilities (red flash ones) have less of a reduction, and are thus still mostly lethal. Aug 30, 2025 0.3.0 Hotfix 7 Source
The Boss of The Excavation area in Act Four no longer just randomly instantly kills you after doing his Wall Skill sometimes. Aug 29, 2025 0.3.0 Hotfix 6 Source
Fixed a bug where characters in Standard were unable to access The Ziggurat Refuge if they gained access to it before 0.3.0. Aug 29, 2025 0.3.0 Hotfix 5 Source
Fixed an instance crash. Aug 29, 2025 0.3.0 Hotfix 5 Source
Fixed a bug where Abysses in areas that spawned 2 or more Pits required you to kill too many monsters before the Pits opened. Aug 29, 2025 0.3.0 Hotfix 4 Source
Fixed a bug where Raging Spirits was not being triggered by Elemental Weakness. Aug 29, 2025 0.3.0 Hotfix 3 Source
Fixed a bug where a checkpoint in the Hunting Grounds could sometimes trap players in blocking environmental doodads. Aug 29, 2025 0.3.0 Hotfix 3 Source
Fixed 2 instance crashes. Aug 29, 2025 0.3.0 Hotfix 3 Source
Temporarily disabled the Demonfire Ember Fusillade Skill Effect microtransaction due to a crash that is occurring. We will re-enable this microtransaction once we're able to patch in a fix for this crash. Aug 29, 2025 0.3.0 Hotfix 2 Source
Fixed a bug where the Wrath Aura was not granting additional Lightning Damage. Aug 29, 2025 0.3.0 Hotfix 2 Source
Fixed a bug where the slowing debuff from the water in Solitary Confinement was not affected by Slow Potency. Aug 29, 2025 0.3.0 Hotfix 2 Source
Fixed a bug where the Minions from Skittering Stone Support were not visually moving. Aug 29, 2025 0.3.0 Hotfix 2 Source
Fixed 3 instance crashes. Aug 29, 2025 0.3.0 Hotfix 2 Source
Fixed 9 instance crashes. Aug 29, 2025 0.3.0 Hotfix Source
This is the end of the Dawn of the Hunt League. Your characters and their progress will be migrated over the next few hours following the patch, or you can use the migration options in the character selection menu. Thanks for playing! Aug 26, 2025 0.2.1e Patch Notes Source
Discover the Ngamakanui archipelago, home to the Karui tribes. From the pristine beaches of Whakapanu Island to the volcanic shores of the Isle of Kin, there are eight islands to explore, each with its own dangers and of course, bosses! Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Act Four is completely non-linear and you can visit the islands in any order you choose. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Created by forbidden necromantic magic during the age of the Precursors, the Abyssal have been biding their time underground. Now, obeying the will of their General, they are emerging from the depths through fissures spreading across all of Wraeclast. Fight this ancient evil, seal the fissures, and resist the rise of the Abyssals in Path of Exile 2's first full League! Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
In your travels throughout Wraeclast you will encounter fissures in the ground, sapping the life force of the monsters above. Slaying these monsters will trigger the Abyssal to emerge, enhanced with extra necromantic abilities from those who power they were draining. You will need to defeat them to close the Abyss. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Abysses increase in size, power and variety as you go through the game. Closing them will reveal Abyssal troves with valuable items, and sometimes allow you to travel underground to engage with the Abyssal directly. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
As you close the Abysses, you may find ancient bones that can be used to imbue your items with abyssal magic, adding hidden Abyssal modifiers. Using the Well of Souls, which you discover in Act Two, you can reveal the Desecrated modifier and choose to transform it by selecting one of three different options. During the campaign this allows you to more easily craft additional regular mods onto your items. During the endgame, new and powerful mods that were not previously possible to craft will be unlocked.The Well of Souls can also affect your Waystones, granting new modifiers that will push difficulty and rewards to new heights Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Delve into the Abyssal Depths, swarming with legions of the undead and guarding powerful rewards. Discover an ominous Ancient Spire and challenge the Abyssal commanders in their attempt to plunge Wraeclast into a lightless void. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
There are Standard, Hardcore and Solo Self-Found variations of the Rise of the Abyssals league available. They have the same core mechanics and items, and you can create private league versions of these leagues. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
One of the major issues is the limitation of only having one support gem of each type on your character. We didn’t want builds to become just using the same 5 most powerful supports on every skill, but we also wanted to encourage you to combo your abilities. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
We've removed the restriction of having one of each support gem per character. You can use as many copies as you like. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Many Supports now have multiple tiers as you progress through the game, providing different stat values, additional stats, or perhaps working a bit different to their lower-tier counterparts. Due to these changes, many existing support gems (which will now be tier 1 for cases where multiple tiers now exist) have received small numerical balance changes, and the effects of some support gems have been combined into a single gem. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
We've added 11 new Support Gems with 0.3.0. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
We've also introduced 40 Lineage Supports, much more powerful Supports that are only available in Endgame. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
A number of Support Gems with simple effects have been renamed with names that more obviously hint at their functionality. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Blood in the Eyes, Discombobulate, Unsteady Tempo, Unbating, Unbending, Untouchable, and Unyielding can no longer be engraved in the Gemcutting menu, and existing Gems will be deleted upon logging in. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Updated the wording for Support Gems which add a Cooldown to Supported Skills. This has not resulted in a change in functionality with the exception of Expanse Support, which incorrectly had a 6 second Cooldown when it stated 8 seconds. It now correctly has an 8 second Cooldown. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Updated the description of Last Gasp Support to mention that supported minions die before the support's duration expires if they take damage exceeding their maximum life while fatally wounded. This functionality was already present but was previously not mentioned. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Support Gems which support skills "you use yourself" can no longer support Persistent Skills. They can still support gems that have both a persistent component and a manually activated component, such as Plague Bearer. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
In addition, we've fixed a bug where numerous supports which support skills "you use yourself" could support skills used by totems or triggered skills. These no longer do so unless they specify otherwise. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Clarified the wording of Muster Support to refer specifically to the number of different reviving minions you have. This is not a functional change. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Having a Skill with socketed Support Gems you do not meet the attribute requirements for now disables just those Supports instead of disabling the entire Skill. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
The Lightning/Cold/Fire/Chaos Infusion Support Gems have been renamed to Lightning/Cold/Fire/Chaos Attunement. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Added a new Strength Skill Gem — Fortifying Cry: Perform a Warcry that grants Guard and causes subsequent Shield Attacks to release an Empowered shockwave when dealing damage. This Skill's cooldown can be bypassed by expending an Endurance Charge. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Added a new Strength Skill Gem — Forge Hammer: Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Added a new Strength Skill Gem — Ancestral Cry: Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Attack Hits Trigger Volcanic Eruption. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Added a new Dexterity Skill Gem — Toxic Domain: Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned, Pustules will Detonate after a duration or when enough Poison has been applied, dealing damage and applying Poison in an area around it. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Added a new Dexterity Skill Gem — Ice-Tipped Arrows: Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to create Ice Fragments on hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Added a new Intelligence Skill Gem — Frost Darts: Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Added a new Strength Persistent Buff Gem — Iron Ward: While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Added a new Strength/Dexterity Persistent Buff Gem — Mortar Cannon: Raises a cannon Totem which uses socketed Grenaded Skills, with significantly improved Cooldown Recovery Rate. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Added a new Dexterity Persistent Buff Gem — Mirage Archer: While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. You cannot create another Mirage while one exists, or for a short time after one vanishes. Dodge rolling while you are unable to create a new Mirage will restart this timer. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Added a new Intelligence Persistent Buff Gem — Ravenous Swarm: While active and enemies are nearby, swarms of insects emerge from your body to pursue enemies. The swarms are untargetable Minions that periodically Attack and Poison enemies within the swarm. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Added a new Intelligence Persistent Buff Gem — Siphon Elements: While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Grim Feast has been completely reworked and re-enabled. Instead of granting energy shield, it now allows you to collect remnants from your dead Reviving Minions, then activate the skill to instantly Revive Minions based on their maximum life. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Added a new Keystone Passive Skill to the north-west of the Monk starting location: Hollow Palm Technique. This Keystone allows you to use Quarterstaff attacks while unarmed and grants those attacks additional benefits while used unarmed. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Added a new Keystone Passive Skill to the north-east of the Witch/Sorceress starting location: Ritual Cadence. This Keystone changes your Invocations to trigger skills every 2 seconds instead of all at once, but triggered skills consume less Energy. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Added a new Keystone Passive Skill to the north-west of the Witch/Sorceress starting location: Blackflame Covenant. This Keystone causes Fire Spells to convert Fire Damage to Chaos Damage, with this damage contributing to ignite chance and magnitude, and ignites inflicted with these spells dealing Chaos Damage. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Added a new Keystone Passive Skill to the east of the Monk's starting location: Walker of the Wilds. This Keystone causes Mana Leech to recover based on Elemental Damage Types instead of Physical Damage. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Added the following new Currency Orbs that start dropping from late campaign and Maps: Greater Orb of Transmutation, Perfect Orb of Transmutation, Greater Orb of Augmentation, Perfect Orb of Augmentation, Greater Chaos Orb, Perfect Chaos Orb, Greater Regal Orb, Perfect Regal Orb, Greater Exalted Orb, and Perfect Exalted Orb. These Greater and Perfect Orbs each have their own minimum modifier levels for the modifier they add to an item. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Added a new type of currency, Hinekora's Lock, which can be used to foresee the result of the next Currency item used on it. Modifying the item in any way removes the ability to foresee. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Added over 10 new Unique items. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Added over 50 new base item types. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Added over 20 new Endgame Maps. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Added 15 new Omens. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Continued to incrementally improve the sound, art, effects and environments. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Currently, access to most Pinnacle Content requires the same key at the easiest, and most difficult version of the content. This creates a negative feeling where at lower difficulties, instead of wanting to run the content, you're often better off just selling it to someone who can run it at maximum difficulty. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
To address this, each content (excluding The Arbiter of Ash) will now drop Splinters, which will not form into singular Items. Instead of using the singular, combined item in the Realmgate, you can now just bring your Splinters. Upon inserting the splinters into the Realmgate, an interface will appear allowing you to pick your difficulty, each with a different entry cost. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
As a result of this change, the corresponding Atlas Passive Trees no longer affects the difficulty of the content, and has been changed to purely affect the content in the Maps on the Atlas. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Existing Simulacrums, Breachstones and Audience for the Kings can be right clicked to grant 100 of the relevant Splinter (they can no longer be used in the Realmgate). Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
The Arbiter of Ash Boss fight is now a static difficulty encounter with infinite portals (previously only infinite portals at difficulty 0). The rewards of this fight now match the previous difficulty 4 rewards. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
The Arbiter of Ash Atlas Passive Skill Tree has been removed, and some of the bonuses have become inherent to The Arbiter of Ash's drops. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Added a Uber version of The Arbiter of Ash Boss fight, which requires the new Calamity Fragments to access. These are obtained from Citadel Bosses, but only once you've allocated the maximum number of points in your Boss Atlas Passive Tree, ensuring those Citadels are at their highest difficulty. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Acquiring Map Boss Atlas Passive points has been adjusted. These are now obtained by: Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Slaying a Map Boss in an area level 79+ Map that has at least 6 Modifiers. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Slaying a Map Boss in an area level 80+ Map that has at least 6 Modifiers. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Slaying a Anomaly Map Boss in an area level 79+ Map that has at least 6 Modifiers. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Slaying a Citadel Map Boss in an area level 79+ Map that has at least 6 Modifiers. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Completing the Pinnacle of Flame Quest. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Olroth, Origin of the Fall no longer spawns in Logbooks. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Mysterious anomalies can now appear on the Atlas. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Modifiers on Waystones has been reworked. Now every Modifier comes with a downside (e.g. Monsters deal 20% of Damage as Extra Cold), a specific upside (e.g. +10% to Monster Pack Size) and some amount of additional Waystone Drop Chance. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Downside Modifiers have been made weaker to account for the ability to have more present than before. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Unidentified Corrupted Waystones can now be used to access a Corrupted Nexus. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Waystones can no longer have greater than 8 modifiers when Corrupted. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Items found in very high level areas that can have random quality can now have up to 30% quality. Quality currency still cannot apply more than 20% Quality to an item. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Items that can have a maximum of 2 Sockets now have a very low chance of generating with 3 Sockets in high tier Maps. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Items that can have a maximum of 1 Socket now have a very low chance of generating with 2 Sockets in high tier Maps. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
The Abyss Map has been renamed to Marrow. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
The Detailed Records Expedition Notable Passive Skill now provides +1 to Level of Expedition Logbooks found in your Maps, and Expedition Logbooks found in your Maps always have 4 Implicit Modifiers (previously 3). It no longer provides 30% increased Quantity of Logbooks dropped by Runic Monsters in your Maps. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
The He Approaches Ritual Notable Passive Skill now provides Revived Monsters from Ritual Altars in your Maps have 40% increased chance to Magic/Rare (previously 20%). It no longer causes Ritual Favours in your Maps to have a 30% increased chance to contain an Audience with the King. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Essences now have 4 tiers: Lesser, Normal, Greater, and Perfect. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Instead of adding a modifier of a certain tag, Essences now add a specific modifier, depending on the Tier of Essence and type of item it is being applied to. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Lesser, Normal, and Greater Essences can upgrade a Magic item to Rare, adding a guaranteed modifier. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Perfect Essences and Essences obtained through Corruption remove a random modifier and augments a Rare item with a new guaranteed modifier. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Added 7 new types of Essences. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Essences of Torment have been renamed to Essences of Abrasion. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Essence of Hysteria now augments different guaranteed modifiers based on the type of item it is applied to. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Unique Strongboxes now have their own unique minimap icons. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Added a Minimap icon to The Rain Festival Beetle monster (from the Unique Strongbox). Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Delwyn no longer appears alongside Azmerian Wisps during the Campaign after the first time you encounter him. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Azmeri Spirits now start appearing from Hunting Grounds and beyond, instead of in Grelwood. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Skill and Persistent Buff Gems now sell to vendors for gold based on their level and quality. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
The Hooded One can no longer be placed in your Hideout. You are still able to identify items from him in towns. Doryani will continue to serve as the source of identifying items in your Hideout once you've completed the campaign. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Certain boss arena entrances no longer have a teleport for party members to enter after the fight has started. These players can instead just walk in. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
You are now able to log directly into town or hideout by holding Ctrl while selecting a character (or Left-trigger + A/X when using a Controller). Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
You can now use checkpoints to warp to the waypoint in an area as well as other checkpoints. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Omens can now stack, with a maximum stack size of 10. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Orb of Chance has received new 3D art. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Uncut Skill, Support, and Reservation Gems can now be traded through the Currency Exchange. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Party members can no longer fruitlessly attempt to open Expedition portals. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
NVIDIA Reflex has been re-enabled. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
When holding down the dodge roll button, your character will now go into a sprint after they finish the roll. Sprint is available on all character classes, and there is no limitation to how long you can sprint for. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
The primary purpose of this sprint feature is to make navigating areas faster when out of combat, though if you do take a hit while sprinting, you will fall to the ground. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
You can no longer socket multiple copies of the same Skill Gem into your main skill sockets. Skills not granted by gems and skills socketed into Persistent Buff Skill Gems do not count towards this limit. You can still have multiple copies of Spectres or Tamed Beasts, but only one of each kind of monster. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
NEW: Player Evasion now works on all hits except boss skills that have a red flash. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
NEW: The Evasion formula has been adjusted to lower the percentage of hits that will be evaded by a given amount of evasion. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
NEW: Monsters have 30% more Stun Buildup against players who have their Shield Raised, and ~12% more Stun Buildup vs players who are Parrying. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Attribute Requirements on all Equipment items have been lowered, particularly at endgame. Endgame Base Types on average have around ~20-25% less Attribute Requirements. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Attribute Requirements on Skill Gems have been lowered, particularly at endgame. Endgame Skill Gems on average have around ~20-25% less Attribute Requirements. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Fire Damage no longer inherently has a chance to Ignite. Instead it inflicts Flammability on the enemy based on the damage dealt. Flammability is a debuff that lasts for 8 seconds on Monsters and grants all Fire Damage against the enemy (including the hit that applied Flammability) a chance to Ignite that enemy equal to their Flammability magnitude. Flammability lasts for 4 seconds on Players. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Multiple hits can stack up Flammability independently, meaning that a target being hit frequently and/or hard enough will consistently have 100% chance to be ignited. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Effects which don't Hit but Ignite targets as though they did (such as from Incinerate or Ignited Ground) also inflict Flammability, but are not able to ignite targets until the target has 50% Flammability. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Anything that removes, consumes or grants immunity to Ignite does the same for Flammability. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
These changes do not affect how ignite itself functions or is calculated once it has been applied. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
These changes also apply to any other non-fire damage that becomes capable of igniting, and to enemies. Some enemies deal non-ignite fire damage over time, which is not affected by these changes. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
NEW: The Arcane Surge Buff now grants 15% increased Cast Speed instead of 10% more Cast Speed. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Shock now lasts 8 seconds on non-players by default (previously 4 seconds). It still lasts 4 seconds on players. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Chill now lasts 8 seconds on non-players by default (previously 2 seconds). It still lasts 2 seconds on players. Chills on any target are now discarded if their magnitude is less than 30% (previously 5%). Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Overflow effects on Life, Mana and Energy Shield can now Overflow the maximum by up to 1.5 times (from 2 times) Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Light stun chances of less than 15% are now treated as 0% (previously described as less than 10%, but actually less than 20% for monsters being stunned and less than 12% for players being stunned). Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Elemental Exposure now has 15% less effect on Magic monsters, 30% less effect on Rare monsters, and 50% less effect on Unique monsters. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Unarmed attacks now have a base critical hit chance of 5% (previously none). Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Glory now decays if you haven't gained any for 15 seconds (previously 30 seconds). Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Oil Ground's duration is now refreshed when it catches fire. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Gaining Guard while you already have Guard no longer replaces the existing Guard buff if the new amount of Guard you would gain would be lower that what you already had. Instead the duration of the existing Guard buff is extended proportional to the amount of Guard in the new buff compared to the old buff. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Ice Crystals will now instantly shatter from hits that could Consume Freeze. As this is now default behaviour, Glacial Cascade and Fragmentation Rounds no longer specifically call out this behaviour. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Added a new mechanic called Elemental Infusion that many Elemental Spells interact with. Some skills create Infusions of a specific element as Remnants on the ground, which can be picked up to grant you the Infusion. Other skills can consume Infusions of a specific type to grant additional bonuses depending on the skill. Some skills consume infusions that match the skill's elemental type, while others have cross-elemental infusions. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
The following have been renamed to avoid confusion with the new Elemental Infusion mechanic: Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Amazon's Infuse Weapon Skill has been renamed to Elemental Surge. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Spire of Ire's Chaotic Infusion Unique Skill has been renamed to Chaotic Surge. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
The Charge Infusion Skill has been renamed to Charge Regulation. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Reloading a crossbow and switching crossbow ammunition no longer reduces the player's movement speed. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Blocking is no longer limited to Strikes and Projectiles by default. All hits that are not specifically unblockable (with the red flash) can be blocked. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Raise Shield and Parry now require you to face the enemy that is hitting you, rather than the direction from which the hit originates. Some monster skills for which directionality is unclear have been changed to be blockable from any direction using these skills. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Player, Minion and Monster base Maximum Block chance is now 50% (previously 75%). Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Effects which set a maximum for Volatility now properly do so instead of being additive with the default cap of 200. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Players now gain +6 to Accuracy Rating per Level (previously +3), and each point of Dexterity now grants +6 to Accuracy Rating (previously +5). Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
The Accuracy Falloff penalty now linearly interpolates from 2 metres down to 9 metres. The maximum penalty being 90% less Accuracy Rating at distances of 9 metres or further. Previously there was no maximum and at 14 metres you had 100% less Accuracy Rating. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Player Minions now always Hit with their Attacks. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Player Projectile Skills now fire a minimum of 1 projectile, even if they should fire 0. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Swapping weapons is now instant. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
All charge-consuming skills now pause their corresponding charge's duration while in use. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Elemental damage recouped as Life and Physical Damage recouped as life now display in the Life section of the Character panel. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Clarified on the Stun Keyword that Monster Melee Damage has 33% more Light Stun chance and Heavy Stun buildup, and Monster Physical Damage has 100% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other. Note this is purely a description change. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Updated the Ice Crystal Keyword to clarify that it blocks movement of smaller monsters, while larger monsters will destroy any crystals in their path. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
Updated the Keyword popup for Maim to include its base duration. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
[tag:Warbringer]: The Answered Call Notable Passive Skill now also provides +1 to Maximum number of Summoned Totems. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
[tag:Warbringer]: The Ancestral Spirits Skill granted by the Answered Call Notable Passive Skill no longer grants Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity. Instead, Minions from this Skill now have 1% increased Attack Speed per 3 of your Dexterity. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
[tag:Warbringer]: The Greatwolf's Howl Notable Passive Skill has been removed, and the Warcaller's Bellow Notable now also provides Ignore Warcry Cooldowns. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
[tag:Warbringer]: The Renly's Training Notable Passive Skill now grants Gain 35% Base Chance to Block from Equipped Shield instead of the Shield's value (previously 40%). Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
[tag:Warbringer]: The Turtle Charm Notable Passive Skill no longer grants 25% less Block Chance, or Can Block Damage from all Hits while Shield is not Raised. Instead, it now provides You take 30% of damage from Blocked Hits, and Maximum Block chance is 75%. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
[tag:Warbringer]: Stacks of Jade granted by the Jade Heritage Notable Passive Skill are no longer lost when taking Physical Damage from a Hit. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
[tag:Warbringer]: Ancestral Spirits from the Answered Call Notable Passive Skill have also been improved. They now appear faster and start using skills sooner. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
[tag:Warbringer]: Ancestral Jade Hulk no longer Charges, it instead uses a Warcry to buff nearby Allies to have 50% increased Damage. Their Leap Slam has also been improved. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
[tag:Warbringer]: Ancestral Jadecaster has had its Spell Casting range increased. The Pinning Jade Storm has had its Area of Effect increased and the delay between it forming and exploding has been reduced. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
[tag:Warbringer]: Ancestral Warhorn's horn buff and horn slam have had their Area of Effect and Duration increased. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
[tag:Warbringer]: Ancestral Spirit Turtle's Aura has had its Area of Effect increased. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
[tag:Smith of Kitava]: The Flowing Metal Notable Passive Skill now causes Body Armour to grant 50% of Armour to also applies to Elemental Damage from Hits (previously caused Body Armour to grant +5% to Maximum Fire Resistance). Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
[tag:Smith of Kitava]: The Leather Bindings Notable Passive Skill now causes Body Armour to grant regenerate 3% of maximum Life per second (previously 5%). Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
[tag:Smith of Kitava]: The Manifest Weapon Skill granted by the Living Weapon Notable Passive Skill no longer grants Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity. Instead, Minions from this Skill now have 1% increased Attack Speed per 3 of your Dexterity. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
[tag:Smith of Kitava]: The small Passive Skills providing Fire Resistance now have values of 8% (previously 15%). Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
[tag:Smith of Kitava]: The small Passive Skill prior to Living Weapon now grants 5% increased Strength, instead of Minions deal 20% increased Damage. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
[tag:Gemling Legionnaire]: The Advanced Thaumaturgy Notable Passive Skill no longer grants 30% less cost of Skill, or Skill Gems have 30% more Attribute requirements. It now grants the Thaumaturgical Dynamism Buff, which while active causes you to passively generate a Power, Frenzy or Endurance Charge once every eight seconds. The type of Charge you generate is determined by the Attribute Requirements of your socketed Skill Gems. The higher the total Strength Requirement total of your socketed Skill Gems, the more likely you will be to generate an Endurance Charge. Higher total Dexterity Requirement corresponds to a higher chance for Frenzy Charges, and Intelligence to Power Charges. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
[tag:Gemling Legionnaire]: The Gem Studded Notable Passive Skill no longer grants You can use each type of Support Gem an additional time in different Skills. Instead, it now provides For each colour of Socketed Gem that is most numerous, gain: Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
[tag:Gemling Legionnaire]: Red: Hits against you have no Critical Damage Bonus. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
[tag:Gemling Legionnaire]: Blue: Skills have 30% less cost. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
[tag:Gemling Legionnaire]: Green: 40% less Movement Speed Penalty from using Skills while Moving. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source
[tag:Tactician]: The Cannons, Ready! Notable Passive Skill now also provides +1 to maximum number of Summoned Totems. Aug 20, 2025 Content Update 0.3.0 — Path of Exile 2: The Third Edict Source